INVINCIBLE: DOC SEISMIC ATTACKS

House of How & Skybound Games
Sweden Lead | Technical Designer

Engine: UEFN (Unreal for Fortnite)
Trailer
"Making of" video (which I'm in!)
Description

Invincible: Doc Seismic Attacks is a Story-driven Third Person Shooter Co-op experience made for Fortnite using Unreal for Fortnite (UEFN) and set in Skybound's Invincible universe.

You play as the Invincible universe's elite GDA Agents as a party of up to six players. Players interact with Invincible and other key characters from the IP and are able to choose between multiple classes and a variety of weapons from Fortnite past and present. Additionally, unique paths in the game’s second act offer up further variety and reward dedicated players.

The game was very well received and Epic Games, the creators of UEFN, were baffled over what we were able to create.

CONTRIBUTIONS

Leadership

I was responsible for coordinating the entirety of the Sweden team's efforts in UEFN with regards to the objectives set by the US Lead and Project Manager. This entailed:

Design

I performed many general design duties - UX, System Design, Level Design, Balancing and other related disciplines based on need. Some concrete examples would be:

Tech

I performed a great deal of systems programming using UEFN's Verse scripting language, which essentially is a combination of TypeScript, C++ and Python: