ASSOCIATE TECHNICAL DESIGNER

Combat | Sandbox | Progression

FEATURED PROJECTS

Invincible: Doc Seismic Attacks
House of How & Skybound Games

Sweden Lead
Technical Designer


Engine: UEFN
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Minecraft Legends DLC
House of How

Technical Designer

Engine: In-house
Learn More

HONORABLE MENTIONS

Invincible: GDA Combat Training
House of How & Skybound Games

Technical Designer
Producer


Engine: UEFN
Trailer
Invincible: Rise of the Sequids
House of How & Skybound Games

Technical Designer
Producer


Engine: UEFN
Trailer
Sky Tomb
BreadnButterCult

Game Director
Technical Designer


Engine: Unity
Trailer

COMMENDATIONS

"Benjamin is passionate about his work, consistently demonstrating a high level of dedication and enthusiasm. He has shown a commendable willingness to step outside his defined role, exemplified by his contributions in writing music for Doc Seismic Attacks and Rise of the Sequids. Additionally, Benjamin is highly reliable, consistently meeting his commitments and delivering quality results."

- Matt Hoesterey
Technical Design Director, House of How
"Benjamin is great to work with. His dedication and sense of ownership goes way above his current role parameters. He's very active with making sure his team isn't blocked and is very helpful whenever anyone has questions or needs help. He has both a good sense of the overall direction of the project while also maintaining ownership of specific features within the project. He also has a diverse skillset that covers both more technical aspects as well as some more artistic aspects of game development."

- Oskar Pettersson
Senior Operations Manager, House of How
"Benjamin is very dedicated to his work and often takes responsibility for getting tasks done. He doesn't sacrifice quality for quantity, he has shown his qualification to manage projects, and the ability to see where help is needed. He is not afraid to jump on task that are not directly related to design when needed, for instance helping with coding on Fortnite. He is very fun to talk and often brightens up the mood with some dumb meme :P. He is passionate about his ideas, but also open to others."

- Tobias Lundin
Associate Developer, House of How
"Benjamin is a good designer. He's very good at implementing complex ideas and making them fun, and it's easy to have mutually beneficial design discussions with him. He's also very responsible, and takes it upon himself to get things done when they need to."

- Leo Alkberg
Freelance Game Designer
Interested in working with me?
Here's my contact info:
+46-73 399 55 23
benji.hallberg@gmail.com